Duration: 56 minutes
Join us for a discussion on the future of the open web.
It took 30 years, but virtual reality is finally here. From Oculus to Sony, consumers will soon be able to purchase affordable head mounted displays capable of simulating “presence”—the feeling of genuinely being teleported somewhere. Walk to the edge of a cliff, and your body is tricked into believing you're 1000 feet up, from sweaty palms to quickening heart beat. A thousand sci-fi novels of possibility are suddenly possible. VR has an excellent chance of being the next major HCI revolution—like the GUI and the touchscreen—triggering huge new creative and economic possibilities.
At the same time, the 3D web has come of age. From Unreal Engine and Unity content via ASM.js, to libraries like Three.js, the web now has the performance, the pipelines, and the inherent properties to be a major player in VR content creation and consumption.
So what is VR? Why is it special? How do we adapt the web to it (and it to the web)? How do we ensure it continues to embody core values like interoperability, user privacy, security? What are the technologies, the tools, and the best practices? How can you start developing today?
Watch this video to find out!
Visit the Air Mozilla Virtual Reality Channel for more about VR on the web.
Tags: virtual reality
My Neighbor Totoro VR Gameplay on Oculus Rift https://www.youtube.com/watch?v=Yq4MRGUm4Jk
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